
Log · Talks, essays, side quests
Notes from the road.
All entries
The whole log.

Essay
6 min read
1,000 days of drawing
What happened when I drew one thing every day for a thousand days, and why I have no plans to stop.

Talk
32 min
Maps are the best onboarding
My closing keynote at Interface North: why a good map teaches faster than any tutorial, with five examples you can steal.

Essay
9 min read
The red line: wayfinding lessons from a museum
How one coloured line on a floor fixed a museum that ten years of signs could not, and what that means for app navigation.

Essay
7 min read
Design for wet hands
Notes from testing a sailing app on a real boat: big targets, one-thumb gestures, and why contrast matters more at sea.

Open source
Free Figma file
A tiny design system for tiny teams
Twelve components, four colours and one type scale. The starter kit I give every small client, now free for everyone.

Essay
5 min read
How I plan a quest
The one-page plan I write before every project: the problem, the people, the boss fight and what winning looks like.
What I write about
Maps, drawing, and designing for real hands.
Onboarding
Wayfinding
Daily drawing
Design systems
Prototyping
Planning a project
Mentoring
Testing in the wild

Juno
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